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    <title>Zombie Army</title>
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    <description>Zombie Army Corps</description>
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    <title>Forum Link</title>
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    <description><![CDATA[To visit the forums, read more.<br />
<b>YOU ARE NOW BEING REDIRECTED TO THE FORUMS. PLEASE WAIT A MOMENT.</b><br />
<a href="http://zaf.oembboe.org">Click here if your browser does not redirect you.</a><br />
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    <category>General</category>
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    <pubDate>Tue, 20 Jul 2010 14:54:53 -0500</pubDate>
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    <title>Testing Flash Vidz</title>
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    <description><![CDATA[click the read more button to see the flash.<object width="550" height="400"><br />
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    <category>General</category>
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    <pubDate>Tue, 20 Jul 2010 02:38:50 -0500</pubDate>
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    <title>Welcome to Nucleus CMS v3.5</title>
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    <description><![CDATA[This is the first post on your Nucleus CMS. Nucleus offers you the building blocks you need to create a web presence. Whether you want to
create a personal blog, a family page, or an online business site, Nucleus CMS can help you achieve your goals.<br /> <br /> We've loaded this first entry with links and information to get you started. Though you can delete this entry, it will eventually scroll off the main page as you add content to your site. Add your comments while you learn to work with Nucleus CMS, or bookmark this page so you can come back to it when you need to.<b>Home - <a href="http://nucleuscms.org/" title="Nucleus CMS home">nucleuscms.org</a></b><br /> Welcome to the world of Nucleus CMS. In 2001 a set of PHP scripts were let loose on the open Internet. Those scripts, which took user-generated data and used it to dynamically create html pages, contained the ideas and the algorithms that are the core of today's Nucleus CMS. Though Nucleus CMS 3.5 is far more flexible and powerful than the scripts from which it emerged, it still expresses the values that guided its birth: flexibility, security, and computational elegance.<br /> <br /> Thanks to an international community of sophisticated developers and designers, Nucleus CMS remains simple enough for anyone to learn, and expandable enough to allow you to build almost any website you can imagine. Nucleus CMS lets you integrate text, images, and user comments in a seamless package that will make your web presence as serious, professional, personal, or fun as you want it to be. We hope you enjoy its power.<br /> <br /> <b>Documentation - <a href="http://docs.nucleuscms.org/" title="Nucleus CMS Documentation">docs.nucleuscms.org</a></b><br /> The install process places a <a href="nucleus/documentation/">user</a> and a <a href="nucleus/documentation/devdocs/">developer</a> documentation on your web server. Pop-up <a href="/nucleus/documentation/help.html">help</a> is available throughout the administration area to assist you in maintaining and customizing your site. When in the Nucleus CMS admin area, click on this symbol <img src="nucleus/documentation/icon-help.gif" width="15" height="15" alt="help icon" /> for context-sensitive help. You can also read this documentation online under <a href="http://docs.nucleuscms.org/" title="Nucleus CMS Documentation">docs.nucleuscms.org</a>.<br /> <br /> <b>Frequently Asked Questions - <a nicetitle="Nucleus CMS FAQ" href="http://faq.nucleuscms.org/">faq.nucleuscms.org</a></b><br /> If you need more information about managing, extending or troubleshooting your Nucleus CMS the Nucleus FAQ is the first place to search information. Over 170 frequently asked questions are answered from experienced Nucleus users.<br /> <br /> <b>Support - <a href="http://forum.nucleuscms.org/" title="Nucleus CMS Support Forum">forum.nucleuscms.org</a></b><br /> Should you require assistance, please don't hesitate to <a href="http://forum.nucleuscms.org/faq.php">join</a> the 6,800+ registered users on our forums. With its built-in search capability of the 73,000+ posted articles, your answers are just a few clicks away. Remember: almost any question you think of has already been asked on the forums, and almost anything you want to do with Nucleus has been tried and explained there. Be sure to check them out.<br /> <br /> <b>Demonstration - <a href="http://demo.nucleuscms.org/" title="Nucleus CMS Demonstration">demo.nucleuscms.org</a></b><br /> Want to play around, test changes or tell a friend or relative about Nucleus CMS? Visit our live <a href="http://demo.nucleuscms.org/">demo site</a>.<br /> <br /> <b>Skins - <a href="http://skins.nucleuscms.org/" title="Nucleus CMS Skins">skins.nucleuscms.org</a></b><br /> The combination of multi-weblogs and skins/templates make for a powerful duo in personalizing your site or designing one for a friend, relative or business client. Import new skins to change the look of your website, or create your own skins and share them with the Nucleus community! Help designing or modifying skins is only a few clicks away in the Nucleus forums.<br /> <br /> <b>Plugins - <a href="http://plugins.nucleuscms.org/" title="Nucleus plugins">plugins.nucleuscms.org</a></b><br /> Looking to add some extra functionality to the base Nucleus CMS package? Our <a href="http://wiki.nucleuscms.org/plugin">plugin repository</a> gives you plenty of ways to extend and expand what Nucleus CMS can do; your imagination and creativity are the only limit on how Nucleus CMS can work for you.<br /> <br /> <b>Development - <a href="http://dev.nucleuscms.org/" title="Nucleus Development">dev.nucleuscms.org</a></b><br /> If you need more information about the Nucleus development you can find Informations in the developer documents at <a href="http://dev.nucleuscms.org/" title="Nucleus Development">dev.nucleuscms.org</a> or in the <a href="http://forum.nucleuscms.org/">Support Forum</a>. Sourceforge.net graciously hosts our <a href="http://sourceforge.net/projects/nucleuscms/">Open Source project page</a> which contains our software downloads and CVS repository.<br /> <br /> <b>Donators</b><br /> We would like to thank these <a href="http://nucleuscms.org/donators.php">nice people</a> for their <a href="http://nucleuscms.org/donate.php">support</a>. <em>Thanks all!</em><br /> <br /> <b>Vote for Nucleus CMS</b><br /> Like Nucleus CMS? Vote for us at <a href="http://www.hotscripts.com/Detailed/13368.html?RID=nucleus@demuynck.org">HotScripts</a> and <a href="http://www.opensourcecms.com/index.php?option=content&task=view&id=145">opensourceCMS</a>.<br /> <br /> <b>License</b><br /> When we speak of free software, we are referring to freedom, not price. Our <a href="http://www.gnu.org/licenses/gpl.html">General Public Licenses</a> are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.]]></description>
    <category>General</category>
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    <pubDate>Tue, 20 Jul 2010 02:20:04 -0500</pubDate>
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    <title>Zombie Army Review: Low G Man</title>
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    <description><![CDATA[Low G Man on the Nintendo Entertainment is the story of, well, Low G Man. What did you expect? The entire back story to the game is that there is a robot producing planet where everything is just fine until “they” come (Yes, the game really refers to the enemy as “they”). <br />
<br />
<img src="http://za.oembboe.org/media/1/20100720-theycame.jpg" width="367" height="251" alt="low g man" title="low g man" /><br />
No word on who "THEY" are or what they're doing...When in control of Low G Man (the Low Gravity Man), you can jump to extreme heights and impale robot enemies with your spear. You can also stun them with your freeze gun and pick up other weapons along the way. You’ll also receive power ups throughout the game which lengthen your spear or increase the damage your weapons inflict. The concept of the game as a whole is pretty neat.<br />
<br />
The first thing you’ll notice about Low G Man is that the music is absolutely awesome. Most every stage in this game has a memorable background tune. Even the title screen jingle is great. I actually love the music to Low G Man so much that I have it on my MP3 player. Yeah, it’s that good.<br />
<br />
The graphics are decent for the NES. The animation isn’t that great, but that’s alright. The backgrounds are detailed, some of the bosses look cool, and Low G Man looks like Phoenix Wright!<br />
<br />
<img src="http://za.oembboe.org/media/1/20100720-lowgwright.jpg" width="366" height="171" alt="Low g Man" title="Low g Man" /><br />
<br />
Low G Man: Anti-Gravity savior by day, professional attorney by night!<br />
<br />
Who would have thought that Phoenix Wright likes to wear strange goggles and stab robots in his spare time?<br />
As cool as it is that this game sports a beautiful soundtrack, decent graphics, and our favorite Capcom attorney impaling robots with spears, those things cannot make up for the serious and many problems this game has.<br />
The biggest problem is the controls. No matter what weapon you choose, if you press attack + up or down, you use your spear. <br />
<br />
<img src="http://za.oembboe.org/media/1/20100720-controls.jpg" width="307" height="111" alt="&lt;br /&gt;
Controls" title="&lt;br /&gt;
Controls" /><br />
<br />
 I often found myself wanting to shoot up when I could only shoot forward, or spear forward when I could only spear up. It also doesn’t help that, since you ARE the Low Gravity Man, you jump like you’re on the moon. Most moves in this game require precision and accuracy which you don’t have. Many times, you’ll either find yourself jumping too far forward or too far backward or straight into the path of an enemy projectile. The controls are so sensitive that rocking the directional pad to center your landing only worsens your chances of getting your feet on solid ground. <br />
<br />
<img src="http://za.oembboe.org/media/1/20100720-lowgmangameplay.jpg" width="254" height="222" alt="game Play" title="game Play" /><br />
<br />
The uninspired levels you have to jump through are full of bland enemies which move in either a circular formation, chase you, or just have a random movement pattern. As easy as that sounds, these enemies are actually incredibly hard to dodge and defeat. This is partially due to the bad controls and the fact that your weapons suck so much. <br />
<br />
There is no way to get a weapon which shoots up, unless you have the boomerangs or the bombs. The boomerangs shoot forward and up and come back, but you don’t get these weapons right at the beginning of the game. Even if you do get them, they don’t do enough damage. The bombs also suck. There may be other weapons, but frankly I never finished the game because the piss-poor controls and awful weapons made the game so incredibly difficult that it just wasn’t worth finishing.<br />
<br />
The power-ups are also a real pain to deal with. When you manage to get all of the power-ups (except for the red vile) the game gets a LOT easier. Easier, that is, until you get to the bosses. <br />
<br />
For example, the first stage main boss is some giant ass robot you have to climb inside to defeat. While you’re inside, the boss fires bubbles (yes, bubbles) at you which reduce your health if you touch them. Also, the platforms you have to jump on to get to the top of the robot hurt you unless you freeze them, and so do the spikes on the side of the robots can hurt you if you decide to jump out of the robot and accidentally touch them. What a complicated boss for the first stage! <br />
By the way, that red vile I mentioned earlier is poison. If you touch it, you get hurt. It comes out of some enemies when you kill them and it looks just like the health vile. The only difference between the two is that the health vile is purple and the poison vile is sort of a magenta color. Basically, the poison vile is in the game just to trick you when you’re in hurry or not paying attention. Every power up falls through the floor unless you get it, so you’re going to be in a hurry to get whatever it is that the enemies leave behind. Is there any way Taxan could have possibly made this game more un-fairly difficult?<br />
<br />
Oh, yes. Some games like Super Mario Brothers or Sonic the Hedgehog have checkpoints. These checkpoints are designed so that, if you die, you can pick up where you left off. Low G Man doesn’t have that feature so If you die, you have to start all the way at the beginning of the stage. On top of that, if you lose all of your lives, you lose your power ups and weapons. That’s fine, but your victory in the game pretty much relies on the fact that you have a few certain weapons.  Unfortunately, these weapons are too hard to come by if you die or use continues. It’s for those reasons and the others listed above that this game is absolutely too difficult. <br />
<br />
Difficult isn’t a bad thing, but poor game design is.<br />
Do yourself a favor and find a copy of the soundtrack to Low G Man somewhere. Almost every song on this soundtrack (especially the good ending) is an absolute masterpiece. However, skip the game. Don’t make yourself save some fictional planet using an amateur superhero that doesn’t know how to use his weapons and can’t aim his jumps properly.<br />
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<img src="http://za.oembboe.org/media/1/20100720-lowgman.jpg" width="376" height="244" alt="low g man" title="low g man" /><br />
<br />
We may as well just off ourselves right now. We're fucking doomed.]]></description>
    <category>General</category>
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    <pubDate>Tue, 20 Jul 2010 01:58:06 -0500</pubDate>
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    <title>test</title>
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    <description><![CDATA[New postdicks]]></description>
    <category>General</category>
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    <pubDate>Tue, 20 Jul 2010 01:27:22 -0500</pubDate>
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